Responses enumed and weight skeleton

This commit is contained in:
Matúš Púll 2024-12-04 12:17:06 +01:00
parent 48042b7d15
commit a9b8f34c2d
2 changed files with 58 additions and 24 deletions

View file

@ -131,9 +131,9 @@ void Game::all_are_here(vector<int> guess) {
// For remembering guesses with their responses
Historic_guess::Historic_guess(vector<int> p_guess, vector<int> p_response) {
guess = p_guess;
response = p_response;
Historic_guess::Historic_guess(vector<int> _guess, Response _response) {
guess = _guess;
response = _response;
}
@ -144,7 +144,7 @@ Solver::Solver(int p_N, int p_M) : N(p_N), M(p_M), known({p_N, p_M}) {}
bool Solver::all_are_consistent(vector<int> supposed_sequence) {
for(auto hist : history) {
auto response = validate(supposed_sequence, hist.guess);
if(response[0] != hist.response[0] || response[1] != hist.response[1])
if(response.somewhere != hist.response.somewhere || response.correct != hist.response.correct)
return false;
}
return true;
@ -167,10 +167,33 @@ vector<int> Solver::brute_force(vector<vector<int>> *possibilities, vector<int>
}
return r;
}
int Solver::get_weight(vector<int> guess) {
if(!all_are_consistent(guess))
return -1;
// Get weight
for(auto hist : history) {
// TODO get worst-case weight
}
return 1;
}
// Now featuring: minimax pick
vector<int> Solver::minimax(vector<vector<int>> *possibilities, vector<int> *chosen, int index) {
// TODO
return vector<int>(N, -1);
Weighed_guess Solver::minimax(vector<vector<int>> *possibilities, vector<int> *chosen, int index) {
// If complete guess, get weight and return
if(index == N)
return {get_weight(*chosen), *chosen};
// Get max-weighted child
Weighed_guess r = {-2, {}};
for(int col : (*possibilities)[index]) {
chosen->push_back(col);
Weighed_guess r2 = minimax(possibilities, chosen, index+1);
if(r2.weight > r.weight || r.weight == -2)
r = r2;
chosen->pop_back();
}
return r;
}
// Guessing
@ -201,7 +224,7 @@ Historic_guess Solver::clean(Historic_guess hist) {
continue;
if(known.final_color(n) == hist.guess[n]) {
hist.guess[n] = -1;
hist.response[1] -= 1;
hist.response.correct -= 1;
already_used_in_cleaning[n] = 1;
}
}
@ -215,7 +238,7 @@ Historic_guess Solver::clean(Historic_guess hist) {
continue;
if(known.final_color(i) == hist.guess[n]) {
hist.guess[n] = -1;
hist.response[0] -= 1;
hist.response.somewhere -= 1;
already_used_in_cleaning[i] = 1;
break;
}
@ -250,14 +273,14 @@ vector<bool> Solver::extract_info(Historic_guess hist) {
possible_count++;
// None of these colors are there
if(hist.response[0] == 0 && hist.response[1] == 0) {
if(hist.response.somewhere == 0 && hist.response.correct == 0) {
known.empty(hist.guess);
something_to_learn = false;
learned_something = true;
}
// None at the right spot
else if(response[1] == 0) {
else if(response.correct == 0) {
if(possible_count > 0) {
known.not_here(guess);
learned_something = true;
@ -265,14 +288,14 @@ vector<bool> Solver::extract_info(Historic_guess hist) {
}
// At least only on the right spot
else if(response[0] == 0) {
else if(response.somewhere == 0) {
// Only colors that can be on these positions are left
if(response[1] == possible_count) {
if(response.correct == possible_count) {
known.here(guess);
something_to_learn = false;
learned_something = true;
}
else if(hist.response[0] == 0){
else if(hist.response.somewhere == 0){
if(known.if_not_here_then_nowhere(hist.guess)) {
learned_something = true;
}
@ -282,7 +305,7 @@ vector<bool> Solver::extract_info(Historic_guess hist) {
// Nonzero / nonzero
else {
// Only colors that can be on these positions are left
if(response[1] == possible_count) {
if(response.correct == possible_count) {
known.here(guess);
learned_something = true;
}
@ -290,16 +313,16 @@ vector<bool> Solver::extract_info(Historic_guess hist) {
return {something_to_learn, learned_something};
}
void Solver::learn(vector<int> p_guess, vector<int> p_response) {
void Solver::learn(vector<int> _guess, Response _response) {
// All guessed colors are in the sequence
if(p_response[0] + p_response[1] == N)
known.all_are_here(p_guess);
if(_response.somewhere + _response.correct == N)
known.all_are_here(_guess);
if(p_guess[0] == -1)
if(_guess[0] == -1)
return;
// Write to history
history.push_back({p_guess, p_response});
history.push_back({_guess, _response});
// Repeat multiple times, if new information turned out
bool learned_something = true;

View file

@ -38,8 +38,17 @@ public:
// For remembering guesses with their responses
struct Historic_guess {
vector<int> guess, response;
Historic_guess(vector<int> p_guess, vector<int> p_response);
vector<int> guess;
Response response;
Historic_guess(vector<int> _guess, Response _response);
};
// For deciding the best guess
struct Weighed_guess {
int weight;
vector<int> guess;
Weighed_guess(int pw, vector<int> pg) : weight(pw), guess(pg) {}
Weighed_guess() {}
};
// Solving the game
@ -52,7 +61,7 @@ public:
vector<int> guess();
void print();
void learn(vector<int> guess, vector<int> response);
void learn(vector<int> guess, Response response);
private:
Historic_guess clean(Historic_guess hist);
@ -60,5 +69,7 @@ private:
bool all_are_consistent(vector<int> supposed_sequence);
vector<int> brute_force(vector<vector<int>> *possibilities, vector<int> *chosen, int index);
vector<int> minimax(vector<vector<int>> *possibilities, vector<int> *chosen, int index);
int get_weight(vector<int> guess);
Weighed_guess minimax(vector<vector<int>> *possibilities, vector<int> *chosen, int index);
};