logik/solver.hpp

153 lines
3.3 KiB
C++

#pragma once
#include <vector>
#include <iostream>
using std::vector;
using std::cout;
struct Game {
int N, M;
// Table of NxM saying which position can hold which color
vector<vector<bool>> possible;
Game(int p_N, int p_M) : N(p_N), M(p_M) {
possible = vector<vector<bool>>(N, vector<bool>(M, 1));
}
// Learning functions
void cannot_be(int n, int col) {
possible[n][col] = false;
}
void must_be(int must_n, int col) {
for(int n = 0; n < N; n++)
if(n != must_n)
possible[n][col] = 0;
}
void empty_color(int col) {
for(int n = 0; n < N; n++)
possible[n][col] = 0;
}
// Checking
int final_color(int n) {
int final_col, count = 0;
for(int col = 0; col < M; col++)
if(possible[n][col]) {
final_col = col;
count++;
}
if(count == 1)
return final_col;
return -1;
}
// Print known information
void print() {
cout << " ";
for(int col = 0; col < M; col++)
cout << col;
cout << std::endl;
for(int i = 0; i < N; i++) {
cout << i;
for(auto col : possible[i])
cout << col;
cout << std::endl;;
}
}
};
// For remembering guesses with their responses
struct Historic_guess {
vector<int> guess, response;
Historic_guess(vector<int> p_guess, vector<int> p_response) {
guess = p_guess;
response = p_response;
}
};
class Solver {
Game known;
vector<Historic_guess> history = {};
vector<int> sequence;
public:
Solver(int p_N, int p_M) : known({p_N, p_M}) {
sequence = vector<int>(p_N, -1);
}
vector<int> guess() {
// TODO
return {};
}
// Specific reactions
void if_not_here_then_nowhere(vector<int> guess) {
// Get all positions of these colors
auto positions_of_colors = vector<vector<int>>(known.M, vector<int>(0));
for(int n = 0; n < known.N; n++)
positions_of_colors[guess[n]].push_back(n);
// If color can't be anywhere here, it can't be in the sequence
for(int col = 0; col < known.M; col++) {
int possible_count = 0;
for(int n : positions_of_colors[col])
if(known.possible[n][col])
possible_count++;
if(possible_count == 0 && positions_of_colors[col].size() > 0)
known.empty_color(col);
}
}
void not_here(vector<int> guess) {
for(int n = 0; n < known.N; n++)
known.cannot_be(n, guess[n]);
}
void empty(vector<int> guess) {
for(int col : guess)
known.empty_color(col);
}
bool learn_back(Historic_guess hist) {
bool something_to_learn = true;
// TODO
return something_to_learn;
}
void learn(vector<int> guess, vector<int> response) {
bool something_to_learn;
// None of these colors are there
if(response[0] == 0 && response[1] == 0) {
empty(guess);
something_to_learn = false;
}
// None at the right spot
else if(response[1] == 0) {
not_here(guess);
something_to_learn = false;
}
// At least only on the right spot
else if(response[0] == 0) {
if_not_here_then_nowhere(guess);
something_to_learn = true;
}
// TODO nonzero / nonzero
else {
something_to_learn = true;
}
// Learn from previous guesses
for(int i = 0; i < history.size(); i++)
if(!learn_back(history[i])) {
// If there is nothing left to learn from the guess
history.erase(history.begin()+i);
i--;
}
// Write to history
if(something_to_learn)
history.push_back({guess, response});
}
void print() {
known.print();
}
};