254 lines
6 KiB
C++
254 lines
6 KiB
C++
#include "solver.hpp"
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Game::Game(int p_N, int p_M) : N(p_N), M(p_M) {
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possible = vector<vector<bool>>(N, vector<bool>(M, 1));
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unsigned int seed = std::chrono::system_clock::now().time_since_epoch().count();
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random_engine = std::default_random_engine(seed);
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}
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// Getting known information
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bool Game::can(int n, int col) {
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return possible[n][col];
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}
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vector<vector<int>> Game::get_positions_of_colors(vector<int> guess) {
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auto positions_of_colors = vector<vector<int>>(M, vector<int>(0));
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for(int n = 0; n < N; n++)
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if(guess[n] > -1)
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positions_of_colors[guess[n]].push_back(n);
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return positions_of_colors;
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}
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int Game::final_color(int n) {
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int final_col, count = 0;
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for(int col = 0; col < M; col++)
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if(possible[n][col]) {
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final_col = col;
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count++;
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}
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if(count == 1)
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return final_col;
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return -1;
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}
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vector<vector<int>> Game::list_all_possibilities() {
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auto r = vector<vector<int>>(N, vector<int>(0));
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for(int col = 0; col < M; col++)
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for(int n = 0; n < N; n++)
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if(possible[n][col])
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r[n].push_back(col);
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for(int n = 0; n < N; n++)
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std::shuffle(r[n].begin(), r[n].end(), random_engine);
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return r;
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}
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void Game::print() {
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cout << " ";
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for(int col = 0; col < M; col++)
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cout << col;
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cout << std::endl;
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for(int i = 0; i < N; i++) {
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cout << i;
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for(auto col : possible[i])
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cout << col;
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cout << std::endl;;
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}
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}
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// Learning functions
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void Game::cannot_be(int n, int col) {
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possible[n][col] = false;
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}
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void Game::must_be(int n, int must_col) {
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for(int col = 0; col < M; col++)
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if(col != must_col)
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possible[n][col] = 0;
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}
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void Game::empty_color(int col) {
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for(int n = 0; n < N; n++)
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possible[n][col] = 0;
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}
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// Specific reactions
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void Game::if_not_here_then_nowhere(vector<int> guess) {
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auto positions_of_colors = get_positions_of_colors(guess);
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// If color isn't here, it can't be in the sequence
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for(int col = 0; col < M; col++) {
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int possible_count = 0;
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for(int n : positions_of_colors[col])
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if(possible[n][col])
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possible_count++;
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if(possible_count == 0 && positions_of_colors[col].size() > 0)
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empty_color(col);
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}
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}
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void Game::here(vector<int> guess) {
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for(int n = 0; n < N; n++)
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if(guess[n] > -1 && possible[n][guess[n]])
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must_be(n, guess[n]);
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}
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void Game::not_here(vector<int> guess) {
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for(int n = 0; n < N; n++)
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if(guess[n] > -1)
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cannot_be(n, guess[n]);
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}
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void Game::empty(vector<int> guess) {
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for(int col : guess)
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if(col > -1)
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empty_color(col);
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}
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void Game::all_are_here(vector<int> guess) {
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auto positions_of_colors = get_positions_of_colors(guess);
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for(int col = 0; col < M; col++) {
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if(!positions_of_colors[col].size())
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empty_color(col);
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}
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}
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// For remembering guesses with their responses
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Historic_guess::Historic_guess(vector<int> p_guess, vector<int> p_response) {
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guess = p_guess;
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response = p_response;
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}
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// Solver
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Solver::Solver(int p_N, int p_M) : N(p_N), M(p_M), known({p_N, p_M}) {}
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// Check, if it could have been this
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bool Solver::all_are_consistent(vector<int> supposed_sequence) {
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for(auto hist : history) {
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auto response = validate(supposed_sequence, hist.guess);
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if(response[0] != hist.response[0] || response[1] != hist.response[1])
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return false;
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}
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return true;
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}
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// Try all remaining sequences
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vector<int> Solver::brute_force(vector<vector<int>> *possibilities, vector<int> *chosen, int index) {
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vector<int> r = vector<int>(N, -1);
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if(index == N) {
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if(all_are_consistent(*chosen))
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r = *chosen;
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return r;
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}
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for(int col : (*possibilities)[index]) {
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chosen->push_back(col);
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r = brute_force(possibilities, chosen, index+1);
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if(r[0] != -1)
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return r;
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chosen->pop_back();
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}
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return r;
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}
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// Guessing
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vector<int> Solver::guess() {
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auto possibilities = known.list_all_possibilities();
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auto chosen = vector<int>(0);
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return brute_force(&possibilities, &chosen, 0);
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}
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// Prints what the solver deduced
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void Solver::print() {
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known.print();
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}
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// Clean guess and response from info we know
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Historic_guess Solver::clean(Historic_guess hist) {
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// The in-place colors we know
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for(int n = 0; n < N; n++) {
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if(hist.guess[n] == -1)
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continue;
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if(known.final_color(n) == hist.guess[n]) {
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hist.guess[n] = -1;
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hist.response[1] -= 1;
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}
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}
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// The out-of-place colors we know
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for(int n = 0; n < N; n++) {
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if(hist.guess[n] == -1)
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continue;
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for(int i = 0; i < N; i++) {
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if(i == n || hist.guess[i] == -1)
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continue;
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if(known.final_color(i) == hist.guess[n]) {
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hist.guess[n] = -1;
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hist.response[0] -= 1;
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break;
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}
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}
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}
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return hist;
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}
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// Here there be learning
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bool Solver::extract_info(Historic_guess hist) {
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bool something_to_learn = true;
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// A bit of cleaning
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auto cleaned = clean(hist);
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auto guess = cleaned.guess;
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auto response = cleaned.response;
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// Get number of colors, that can be on their positions
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int possible_count = 0;
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for(int n = 0; n < N; n++)
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if(guess[n] > -1 && known.can(n, guess[n]))
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possible_count++;
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// None of these colors are there
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if(response[0] == 0 && response[1] == 0) {
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known.empty(guess);
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something_to_learn = false;
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}
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// None at the right spot
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else if(response[1] == 0)
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known.not_here(guess);
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// At least only on the right spot
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else if(response[0] == 0) {
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// Only colors that can be on these positions are left
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if(response[1] == possible_count) {
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known.here(guess);
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something_to_learn = false;
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}
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else
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known.if_not_here_then_nowhere(guess);
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}
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// Nonzero / nonzero
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else {
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// Only colors that can be on these positions are left
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if(response[1] == possible_count)
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known.here(guess);
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}
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// All guessed colors are in the sequence
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if(response[0] + response[1] == N)
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known.all_are_here(guess);
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return something_to_learn;
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}
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void Solver::learn(vector<int> p_guess, vector<int> p_response) {
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// Write to history
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history.push_back({p_guess, p_response});
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// Repeat multiple times, if new information turned out
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for(auto _ : history)
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// Learn from previous guesses
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for(int i = 0; i < history.size(); i++)
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if(!extract_info(history[i])) {
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// If there is nothing left to learn from the guess
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history.erase(history.begin()+i);
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i--;
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}
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}
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