Game state implemented in separate .cpp file

This commit is contained in:
Matúš Púll 2024-12-04 12:29:54 +01:00
parent a9b8f34c2d
commit 02f72064cd
4 changed files with 184 additions and 184 deletions

137
game.cpp Normal file
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@ -0,0 +1,137 @@
#include <algorithm>
#include <chrono>
#include "global.hpp"
Game::Game(int _N, int _M) : N(_N), M(_M) {
possible = vector<vector<bool>>(N, vector<bool>(M, 1));
empty_colors = vector<bool>(M, 0);
final = vector<int>(N, -1);
unsigned int seed = std::chrono::system_clock::now().time_since_epoch().count();
random_engine = std::default_random_engine(seed);
}
// Getting known information
bool Game::can(int n, int col) {
return possible[n][col];
}
vector<vector<int>> Game::get_positions_of_colors(vector<int> guess) {
auto positions_of_colors = vector<vector<int>>(M, vector<int>(0));
for(int n = 0; n < N; n++)
if(guess[n] > -1)
positions_of_colors[guess[n]].push_back(n);
return positions_of_colors;
}
int Game::final_color(int n) {
if(final[n] > -1)
return final[n];
int final_col, count = 0;
for(int col = 0; col < M; col++)
if(possible[n][col]) {
final_col = col;
count++;
}
if(count == 1) {
final[n] = final_col;
return final_col;
}
return -1;
}
bool Game::is_empty(int col) {
if(empty_colors[col])
return true;
for(int n = 0; n < N; n++)
if(possible[n][col])
return false;
empty_colors[col] = true;
return true;
}
vector<vector<int>> Game::list_all_possibilities() {
auto r = vector<vector<int>>(N, vector<int>(0));
for(int col = 0; col < M; col++)
for(int n = 0; n < N; n++)
if(possible[n][col])
r[n].push_back(col);
for(int n = 0; n < N; n++)
std::shuffle(r[n].begin(), r[n].end(), random_engine);
return r;
}
void Game::print() {
cout << " ";
for(int col = 0; col < M; col++)
cout << col;
cout << std::endl;
for(int i = 0; i < N; i++) {
cout << i;
for(auto col : possible[i])
cout << col;
cout << std::endl;;
}
cout << std::endl;
}
// Learning functions
void Game::cannot_be(int n, int col) {
possible[n][col] = false;
}
void Game::must_be(int n, int must_col) {
for(int col = 0; col < M; col++)
if(col != must_col)
possible[n][col] = 0;
}
void Game::empty_color(int col) {
for(int n = 0; n < N; n++)
possible[n][col] = 0;
}
// Specific reactions
bool Game::if_not_here_then_nowhere(vector<int> guess) {
auto positions_of_colors = get_positions_of_colors(guess);
bool learned_something = false;
// If color isn't here, it can't be in the sequence
for(int col = 0; col < M; col++) {
int possible_count = 0;
for(int n : positions_of_colors[col])
if(possible[n][col])
possible_count++;
if(possible_count == 0 && positions_of_colors[col].size() > 0 && !is_empty(col)) {
empty_color(col);
learned_something = true;
}
}
return learned_something;
}
void Game::here(vector<int> guess) {
for(int n = 0; n < N; n++)
if(guess[n] > -1 && possible[n][guess[n]])
must_be(n, guess[n]);
}
void Game::not_here(vector<int> guess) {
for(int n = 0; n < N; n++)
if(guess[n] > -1)
cannot_be(n, guess[n]);
}
void Game::empty(vector<int> guess) {
for(int col : guess)
if(col > -1)
empty_color(col);
}
void Game::all_are_here(vector<int> guess) {
auto positions_of_colors = get_positions_of_colors(guess);
for(int col = 0; col < M; col++) {
if(positions_of_colors[col].size() == 0)
empty_color(col);
}
}
// For remembering guesses with their responses
Historic_guess::Historic_guess(vector<int> _guess, Response _response) {
guess = _guess;
response = _response;
}

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@ -2,6 +2,7 @@
#include <iostream>
#include <vector>
#include <string>
#include <random>
using std::vector;
using std::string;
@ -27,3 +28,42 @@ string format_lost_sequence(vector<int> sequence);
// Validating
Response validate(vector<int> sequence, vector<int> guess);
// Game remembering
struct Game {
private:
vector<vector<bool>> possible;
vector<bool> empty_colors;
vector<int> final;
std::default_random_engine random_engine;
public:
int N, M;
Game(int _N, int _M);
// Get known information
bool can(int n, int col);
int final_color(int n);
bool is_empty(int col);
void print();
vector<vector<int>> list_all_possibilities();
vector<vector<int>> get_positions_of_colors(vector<int> guess);
// Utility functions
void cannot_be(int n, int col);
void must_be(int n, int must_col);
void empty_color(int col);
// Learning functions
bool if_not_here_then_nowhere(vector<int> guess);
void here(vector<int> guess);
void not_here(vector<int> guess);
void empty(vector<int> guess);
void all_are_here(vector<int> guess);
};
// Guess-response remembering
struct Historic_guess {
vector<int> guess;
Response response;
Historic_guess(vector<int> _guess, Response _response);
};

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@ -1,144 +1,7 @@
#include "solver.hpp"
Game::Game(int p_N, int p_M) : N(p_N), M(p_M) {
possible = vector<vector<bool>>(N, vector<bool>(M, 1));
empty_colors = vector<bool>(M, 0);
final = vector<int>(N, -1);
unsigned int seed = std::chrono::system_clock::now().time_since_epoch().count();
random_engine = std::default_random_engine(seed);
}
// Getting known information
bool Game::can(int n, int col) {
return possible[n][col];
}
vector<vector<int>> Game::get_positions_of_colors(vector<int> guess) {
auto positions_of_colors = vector<vector<int>>(M, vector<int>(0));
for(int n = 0; n < N; n++)
if(guess[n] > -1)
positions_of_colors[guess[n]].push_back(n);
return positions_of_colors;
}
int Game::final_color(int n) {
if(final[n] > -1)
return final[n];
int final_col, count = 0;
for(int col = 0; col < M; col++)
if(possible[n][col]) {
final_col = col;
count++;
}
if(count == 1) {
final[n] = final_col;
return final_col;
}
return -1;
}
bool Game::is_empty(int col) {
if(empty_colors[col])
return true;
for(int n = 0; n < N; n++)
if(possible[n][col])
return false;
empty_colors[col] = true;
return true;
}
vector<vector<int>> Game::list_all_possibilities() {
auto r = vector<vector<int>>(N, vector<int>(0));
for(int col = 0; col < M; col++)
for(int n = 0; n < N; n++)
if(possible[n][col])
r[n].push_back(col);
for(int n = 0; n < N; n++)
std::shuffle(r[n].begin(), r[n].end(), random_engine);
return r;
}
void Game::print() {
cout << " ";
for(int col = 0; col < M; col++)
cout << col;
cout << std::endl;
for(int i = 0; i < N; i++) {
cout << i;
for(auto col : possible[i])
cout << col;
cout << std::endl;;
}
cout << std::endl;
}
// Learning functions
void Game::cannot_be(int n, int col) {
possible[n][col] = false;
}
void Game::must_be(int n, int must_col) {
for(int col = 0; col < M; col++)
if(col != must_col)
possible[n][col] = 0;
}
void Game::empty_color(int col) {
for(int n = 0; n < N; n++)
possible[n][col] = 0;
}
// Specific reactions
bool Game::if_not_here_then_nowhere(vector<int> guess) {
auto positions_of_colors = get_positions_of_colors(guess);
bool learned_something = false;
// If color isn't here, it can't be in the sequence
for(int col = 0; col < M; col++) {
int possible_count = 0;
for(int n : positions_of_colors[col])
if(possible[n][col])
possible_count++;
if(possible_count == 0 && positions_of_colors[col].size() > 0 && !is_empty(col)) {
empty_color(col);
learned_something = true;
}
}
return learned_something;
}
void Game::here(vector<int> guess) {
for(int n = 0; n < N; n++)
if(guess[n] > -1 && possible[n][guess[n]])
must_be(n, guess[n]);
}
void Game::not_here(vector<int> guess) {
for(int n = 0; n < N; n++)
if(guess[n] > -1)
cannot_be(n, guess[n]);
}
void Game::empty(vector<int> guess) {
for(int col : guess)
if(col > -1)
empty_color(col);
}
void Game::all_are_here(vector<int> guess) {
auto positions_of_colors = get_positions_of_colors(guess);
for(int col = 0; col < M; col++) {
if(positions_of_colors[col].size() == 0)
empty_color(col);
}
}
// For remembering guesses with their responses
Historic_guess::Historic_guess(vector<int> _guess, Response _response) {
guess = _guess;
response = _response;
}
// Solver
Solver::Solver(int p_N, int p_M) : N(p_N), M(p_M), known({p_N, p_M}) {}
Solver::Solver(int _N, int _M) : N(_N), M(_M), known({_N, _M}) {}
// Check, if it could have been this
bool Solver::all_are_consistent(vector<int> supposed_sequence) {
@ -313,16 +176,16 @@ vector<bool> Solver::extract_info(Historic_guess hist) {
return {something_to_learn, learned_something};
}
void Solver::learn(vector<int> _guess, Response _response) {
void Solver::learn(vector<int> guess, Response response) {
// All guessed colors are in the sequence
if(_response.somewhere + _response.correct == N)
known.all_are_here(_guess);
if(response.somewhere + response.correct == N)
known.all_are_here(guess);
if(_guess[0] == -1)
if(guess[0] == -1)
return;
// Write to history
history.push_back({_guess, _response});
history.push_back({guess, response});
// Repeat multiple times, if new information turned out
bool learned_something = true;

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@ -1,53 +1,13 @@
#pragma once
#include "global.hpp"
#include <algorithm>
#include <chrono>
#include <random>
struct Game {
private:
vector<vector<bool>> possible;
vector<bool> empty_colors;
vector<int> final;
std::default_random_engine random_engine;
public:
int N, M;
Game(int p_N, int p_M);
// Get known information
bool can(int n, int col);
int final_color(int n);
bool is_empty(int col);
void print();
vector<vector<int>> list_all_possibilities();
vector<vector<int>> get_positions_of_colors(vector<int> guess);
// Utility functions
void cannot_be(int n, int col);
void must_be(int n, int must_col);
void empty_color(int col);
// Learning functions
bool if_not_here_then_nowhere(vector<int> guess);
void here(vector<int> guess);
void not_here(vector<int> guess);
void empty(vector<int> guess);
void all_are_here(vector<int> guess);
};
// For remembering guesses with their responses
struct Historic_guess {
vector<int> guess;
Response response;
Historic_guess(vector<int> _guess, Response _response);
};
// For deciding the best guess
struct Weighed_guess {
int weight;
vector<int> guess;
Weighed_guess(int pw, vector<int> pg) : weight(pw), guess(pg) {}
Weighed_guess(int _w, vector<int> _g) : weight(_w), guess(_g) {}
Weighed_guess() {}
};