Solver optimizations - only repeat history learning, if something changed and game queries are now constant if repeated

This commit is contained in:
Matúš Púll 2024-11-14 14:30:25 +01:00
parent b280ddde19
commit 3d359cef83
2 changed files with 66 additions and 17 deletions

View file

@ -3,6 +3,8 @@
Game::Game(int p_N, int p_M) : N(p_N), M(p_M) {
possible = vector<vector<bool>>(N, vector<bool>(M, 1));
empty_colors = vector<bool>(M, 0);
final = vector<int>(N, -1);
unsigned int seed = std::chrono::system_clock::now().time_since_epoch().count();
random_engine = std::default_random_engine(seed);
@ -20,6 +22,8 @@ vector<vector<int>> Game::get_positions_of_colors(vector<int> guess) {
return positions_of_colors;
}
int Game::final_color(int n) {
if(final[n] > -1)
return final[n];
int final_col, count = 0;
for(int col = 0; col < M; col++)
if(possible[n][col]) {
@ -27,14 +31,20 @@ int Game::final_color(int n) {
count++;
}
if(count == 1)
if(count == 1) {
final[n] = final_col;
return final_col;
}
return -1;
}
bool Game::is_empty(int col) {
if(empty_colors[col])
return true;
for(int n = 0; n < N; n++)
if(possible[n][col])
return false;
empty_colors[col] = true;
return true;
}
vector<vector<int>> Game::list_all_possibilities() {
@ -77,8 +87,9 @@ void Game::empty_color(int col) {
}
// Specific reactions
void Game::if_not_here_then_nowhere(vector<int> guess) {
bool Game::if_not_here_then_nowhere(vector<int> guess) {
auto positions_of_colors = get_positions_of_colors(guess);
bool learned_something = false;
// If color isn't here, it can't be in the sequence
for(int col = 0; col < M; col++) {
@ -86,9 +97,13 @@ void Game::if_not_here_then_nowhere(vector<int> guess) {
for(int n : positions_of_colors[col])
if(possible[n][col])
possible_count++;
if(possible_count == 0 && positions_of_colors[col].size() > 0)
if(possible_count == 0 && positions_of_colors[col].size() > 0 && !is_empty(col)) {
empty_color(col);
learned_something = true;
}
}
return learned_something;
}
void Game::here(vector<int> guess) {
for(int n = 0; n < N; n++)
@ -152,9 +167,15 @@ vector<int> Solver::brute_force(vector<vector<int>> *possibilities, vector<int>
}
return r;
}
// Now featuring: minimax pick
vector<int> Solver::minimax(vector<vector<int>> *possibilities, vector<int> *chosen, int index) {
// TODO
return vector<int>(N, -1);
}
// Guessing
vector<int> Solver::guess() {
// TODO make it smart
auto possibilities = known.list_all_possibilities();
auto chosen = vector<int>(0);
return brute_force(&possibilities, &chosen, 0);
@ -172,7 +193,7 @@ Historic_guess Solver::clean(Historic_guess hist) {
// Clean empty colors
for(int n = 0; n < N; n++)
if(known.is_empty(hist.guess[n]))
hist.guess[n] = -2;
hist.guess[n] = -1;
// The in-place colors we know
for(int n = 0; n < N; n++) {
@ -206,14 +227,22 @@ Historic_guess Solver::clean(Historic_guess hist) {
// Here there be learning
bool Solver::extract_info(Historic_guess hist) {
bool something_to_learn = true;
vector<bool> Solver::extract_info(Historic_guess hist) {
bool something_to_learn = true, learned_something = false;
// A bit of cleaning
auto cleaned = clean(hist);
auto guess = cleaned.guess;
auto response = cleaned.response;
bool something = false;
for(int n = 0; n < N; n++)
if(guess[n] > -1)
something = true;
if(!something)
return {false, false};
// Get number of colors, that can be on their positions
int possible_count = 0;
for(int n = 0; n < N; n++)
@ -224,11 +253,16 @@ bool Solver::extract_info(Historic_guess hist) {
if(hist.response[0] == 0 && hist.response[1] == 0) {
known.empty(hist.guess);
something_to_learn = false;
learned_something = true;
}
// None at the right spot
else if(response[1] == 0)
known.not_here(guess);
else if(response[1] == 0) {
if(possible_count > 0) {
known.not_here(guess);
learned_something = true;
}
}
// At least only on the right spot
else if(response[0] == 0) {
@ -236,21 +270,25 @@ bool Solver::extract_info(Historic_guess hist) {
if(response[1] == possible_count) {
known.here(guess);
something_to_learn = false;
learned_something = true;
}
// TODO tady
else if(hist.response[0] == 0){
known.if_not_here_then_nowhere(hist.guess);
if(known.if_not_here_then_nowhere(hist.guess)) {
learned_something = true;
}
}
}
// Nonzero / nonzero
else {
// Only colors that can be on these positions are left
if(response[1] == possible_count)
if(response[1] == possible_count) {
known.here(guess);
learned_something = true;
}
}
return something_to_learn;
return {something_to_learn, learned_something};
}
void Solver::learn(vector<int> p_guess, vector<int> p_response) {
// All guessed colors are in the sequence
@ -264,12 +302,20 @@ void Solver::learn(vector<int> p_guess, vector<int> p_response) {
history.push_back({p_guess, p_response});
// Repeat multiple times, if new information turned out
for(auto _ : history)
bool learned_something = true;
while(learned_something) {
learned_something = false;
// Learn from previous guesses
for(int i = 0; i < history.size(); i++)
if(!extract_info(history[i])) {
for(int i = 0; i < history.size(); i++) {
auto info = extract_info(history[i]);
if(!info[0]) {
// If there is nothing left to learn from the guess
history.erase(history.begin()+i);
i--;
}
if(info[1])
learned_something = true;
}
}
}

View file

@ -8,6 +8,8 @@
struct Game {
private:
vector<vector<bool>> possible;
vector<bool> empty_colors;
vector<int> final;
std::default_random_engine random_engine;
public:
int N, M;
@ -27,7 +29,7 @@ public:
void empty_color(int col);
// Learning functions
void if_not_here_then_nowhere(vector<int> guess);
bool if_not_here_then_nowhere(vector<int> guess);
void here(vector<int> guess);
void not_here(vector<int> guess);
void empty(vector<int> guess);
@ -54,8 +56,9 @@ public:
private:
Historic_guess clean(Historic_guess hist);
bool extract_info(Historic_guess hist);
vector<bool> extract_info(Historic_guess hist);
bool all_are_consistent(vector<int> supposed_sequence);
vector<int> brute_force(vector<vector<int>> *possibilities, vector<int> *chosen, int index);
vector<int> minimax(vector<vector<int>> *possibilities, vector<int> *chosen, int index);
};