logik/solver.cpp

321 lines
7.5 KiB
C++

#include "solver.hpp"
Game::Game(int p_N, int p_M) : N(p_N), M(p_M) {
possible = vector<vector<bool>>(N, vector<bool>(M, 1));
empty_colors = vector<bool>(M, 0);
final = vector<int>(N, -1);
unsigned int seed = std::chrono::system_clock::now().time_since_epoch().count();
random_engine = std::default_random_engine(seed);
}
// Getting known information
bool Game::can(int n, int col) {
return possible[n][col];
}
vector<vector<int>> Game::get_positions_of_colors(vector<int> guess) {
auto positions_of_colors = vector<vector<int>>(M, vector<int>(0));
for(int n = 0; n < N; n++)
if(guess[n] > -1)
positions_of_colors[guess[n]].push_back(n);
return positions_of_colors;
}
int Game::final_color(int n) {
if(final[n] > -1)
return final[n];
int final_col, count = 0;
for(int col = 0; col < M; col++)
if(possible[n][col]) {
final_col = col;
count++;
}
if(count == 1) {
final[n] = final_col;
return final_col;
}
return -1;
}
bool Game::is_empty(int col) {
if(empty_colors[col])
return true;
for(int n = 0; n < N; n++)
if(possible[n][col])
return false;
empty_colors[col] = true;
return true;
}
vector<vector<int>> Game::list_all_possibilities() {
auto r = vector<vector<int>>(N, vector<int>(0));
for(int col = 0; col < M; col++)
for(int n = 0; n < N; n++)
if(possible[n][col])
r[n].push_back(col);
for(int n = 0; n < N; n++)
std::shuffle(r[n].begin(), r[n].end(), random_engine);
return r;
}
void Game::print() {
cout << " ";
for(int col = 0; col < M; col++)
cout << col;
cout << std::endl;
for(int i = 0; i < N; i++) {
cout << i;
for(auto col : possible[i])
cout << col;
cout << std::endl;;
}
cout << std::endl;
}
// Learning functions
void Game::cannot_be(int n, int col) {
possible[n][col] = false;
}
void Game::must_be(int n, int must_col) {
for(int col = 0; col < M; col++)
if(col != must_col)
possible[n][col] = 0;
}
void Game::empty_color(int col) {
for(int n = 0; n < N; n++)
possible[n][col] = 0;
}
// Specific reactions
bool Game::if_not_here_then_nowhere(vector<int> guess) {
auto positions_of_colors = get_positions_of_colors(guess);
bool learned_something = false;
// If color isn't here, it can't be in the sequence
for(int col = 0; col < M; col++) {
int possible_count = 0;
for(int n : positions_of_colors[col])
if(possible[n][col])
possible_count++;
if(possible_count == 0 && positions_of_colors[col].size() > 0 && !is_empty(col)) {
empty_color(col);
learned_something = true;
}
}
return learned_something;
}
void Game::here(vector<int> guess) {
for(int n = 0; n < N; n++)
if(guess[n] > -1 && possible[n][guess[n]])
must_be(n, guess[n]);
}
void Game::not_here(vector<int> guess) {
for(int n = 0; n < N; n++)
if(guess[n] > -1)
cannot_be(n, guess[n]);
}
void Game::empty(vector<int> guess) {
for(int col : guess)
if(col > -1)
empty_color(col);
}
void Game::all_are_here(vector<int> guess) {
auto positions_of_colors = get_positions_of_colors(guess);
for(int col = 0; col < M; col++) {
if(positions_of_colors[col].size() == 0)
empty_color(col);
}
}
// For remembering guesses with their responses
Historic_guess::Historic_guess(vector<int> p_guess, vector<int> p_response) {
guess = p_guess;
response = p_response;
}
// Solver
Solver::Solver(int p_N, int p_M) : N(p_N), M(p_M), known({p_N, p_M}) {}
// Check, if it could have been this
bool Solver::all_are_consistent(vector<int> supposed_sequence) {
for(auto hist : history) {
auto response = validate(supposed_sequence, hist.guess);
if(response[0] != hist.response[0] || response[1] != hist.response[1])
return false;
}
return true;
}
// Try all remaining sequences
vector<int> Solver::brute_force(vector<vector<int>> *possibilities, vector<int> *chosen, int index) {
vector<int> r = vector<int>(N, -1);
if(index == N) {
if(all_are_consistent(*chosen))
r = *chosen;
return r;
}
for(int col : (*possibilities)[index]) {
chosen->push_back(col);
r = brute_force(possibilities, chosen, index+1);
if(r[0] != -1)
return r;
chosen->pop_back();
}
return r;
}
// Now featuring: minimax pick
vector<int> Solver::minimax(vector<vector<int>> *possibilities, vector<int> *chosen, int index) {
// TODO
return vector<int>(N, -1);
}
// Guessing
vector<int> Solver::guess() {
// TODO make it smart
auto possibilities = known.list_all_possibilities();
auto chosen = vector<int>(0);
return brute_force(&possibilities, &chosen, 0);
}
// Prints what the solver deduced
void Solver::print() {
known.print();
}
// Clean guess and response from info we know
Historic_guess Solver::clean(Historic_guess hist) {
vector<bool> already_used_in_cleaning(N, 0);
// Clean empty colors
for(int n = 0; n < N; n++)
if(known.is_empty(hist.guess[n]))
hist.guess[n] = -1;
// The in-place colors we know
for(int n = 0; n < N; n++) {
if(hist.guess[n] <= -1)
continue;
if(known.final_color(n) == hist.guess[n]) {
hist.guess[n] = -1;
hist.response[1] -= 1;
already_used_in_cleaning[n] = 1;
}
}
// The out-of-place colors we know
for(int n = 0; n < N; n++) {
if(hist.guess[n] <= -1 || known.can(n, hist.guess[n]))
continue;
for(int i = 0; i < N; i++) {
if(i == n || hist.guess[i] <= -1 || already_used_in_cleaning[i])
continue;
if(known.final_color(i) == hist.guess[n]) {
hist.guess[n] = -1;
hist.response[0] -= 1;
already_used_in_cleaning[i] = 1;
break;
}
}
}
return hist;
}
// Here there be learning
vector<bool> Solver::extract_info(Historic_guess hist) {
bool something_to_learn = true, learned_something = false;
// A bit of cleaning
auto cleaned = clean(hist);
auto guess = cleaned.guess;
auto response = cleaned.response;
bool something = false;
for(int n = 0; n < N; n++)
if(guess[n] > -1)
something = true;
if(!something)
return {false, false};
// Get number of colors, that can be on their positions
int possible_count = 0;
for(int n = 0; n < N; n++)
if(guess[n] > -1 && known.can(n, guess[n]))
possible_count++;
// None of these colors are there
if(hist.response[0] == 0 && hist.response[1] == 0) {
known.empty(hist.guess);
something_to_learn = false;
learned_something = true;
}
// None at the right spot
else if(response[1] == 0) {
if(possible_count > 0) {
known.not_here(guess);
learned_something = true;
}
}
// At least only on the right spot
else if(response[0] == 0) {
// Only colors that can be on these positions are left
if(response[1] == possible_count) {
known.here(guess);
something_to_learn = false;
learned_something = true;
}
else if(hist.response[0] == 0){
if(known.if_not_here_then_nowhere(hist.guess)) {
learned_something = true;
}
}
}
// Nonzero / nonzero
else {
// Only colors that can be on these positions are left
if(response[1] == possible_count) {
known.here(guess);
learned_something = true;
}
}
return {something_to_learn, learned_something};
}
void Solver::learn(vector<int> p_guess, vector<int> p_response) {
// All guessed colors are in the sequence
if(p_response[0] + p_response[1] == N)
known.all_are_here(p_guess);
if(p_guess[0] == -1)
return;
// Write to history
history.push_back({p_guess, p_response});
// Repeat multiple times, if new information turned out
bool learned_something = true;
while(learned_something) {
learned_something = false;
// Learn from previous guesses
for(int i = 0; i < history.size(); i++) {
auto info = extract_info(history[i]);
if(!info[0]) {
// If there is nothing left to learn from the guess
history.erase(history.begin()+i);
i--;
}
if(info[1])
learned_something = true;
}
}
}