Deciding whether there is something left to learn from responses
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1 changed files with 25 additions and 9 deletions
32
solver.hpp
32
solver.hpp
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@ -104,31 +104,47 @@ public:
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known.empty_color(col);
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}
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void learn_back(Historic_guess hist) {
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bool learn_back(Historic_guess hist) {
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bool something_to_learn = true;
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// TODO
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return something_to_learn;
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}
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void learn(vector<int> guess, vector<int> response) {
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bool something_to_learn;
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// None of these colors are there
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if(response[0] == 0 && response[1] == 0)
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if(response[0] == 0 && response[1] == 0) {
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empty(guess);
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something_to_learn = false;
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}
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// None at the right spot
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else if(response[1] == 0)
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else if(response[1] == 0) {
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not_here(guess);
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something_to_learn = false;
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}
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// At least only on the right spot
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else if(response[0] == 0)
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else if(response[0] == 0) {
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if_not_here_then_nowhere(guess);
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something_to_learn = true;
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}
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// TODO nonzero / nonzero
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else
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{}
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else {
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something_to_learn = true;
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}
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// Learn from previous guesses
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for(auto hist : history)
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learn_back(hist);
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for(int i = 0; i < history.size(); i++)
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if(!learn_back(history[i])) {
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// If there is nothing left to learn from the guess
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history.erase(history.begin()+i);
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i--;
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}
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// Write to history
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if(something_to_learn)
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history.push_back({guess, response});
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}
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void print() {
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