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c55dbee834
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Added optimal first guess and better code readability
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2024-12-30 23:45:31 +01:00 |
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213209243e
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Simpler mode for faster decisions
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2024-12-27 02:27:43 +01:00 |
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5dbaa7444f
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First guess is static 01234...
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2024-12-26 23:46:46 +01:00 |
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c73d5c9ba4
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Made the strategy work
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2024-12-26 23:30:54 +01:00 |
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604f229cd8
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Made the strategy work
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2024-12-26 23:09:21 +01:00 |
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c095843041
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Guessing is depending on minimax picking
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2024-12-26 21:24:20 +01:00 |
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7b591bf2aa
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Going through possible sequences can be range-based
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2024-12-26 21:21:55 +01:00 |
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16e1acc51d
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Minimax implemented without getting weight
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2024-12-26 21:18:05 +01:00 |
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cfbe716587
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New learning implemented
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2024-12-26 21:13:50 +01:00 |
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2ab571db24
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A new beginning of a new strategy
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2024-12-26 21:13:17 +01:00 |
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4c6018bf3c
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Unknown guesses
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2024-12-12 13:20:51 +01:00 |
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3cd8d33800
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Learning fix
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2024-12-11 14:00:00 +01:00 |
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a31c5d05e0
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[0/0] response after cleaning and better comments
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2024-12-11 13:41:12 +01:00 |
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264881428e
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Brute force is now implemented within minimax
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2024-12-11 08:03:32 +01:00 |
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d8cebb863f
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Dead code removal service
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2024-12-11 07:50:29 +01:00 |
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02f72064cd
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Game state implemented in separate .cpp file
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2024-12-04 12:29:54 +01:00 |
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a9b8f34c2d
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Responses enumed and weight skeleton
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2024-12-04 12:17:06 +01:00 |
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3d359cef83
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Solver optimizations - only repeat history learning, if something changed and game queries are now constant if repeated
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2024-11-14 14:30:25 +01:00 |
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b595f3d51e
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Better printing
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2024-11-08 21:47:54 +01:00 |
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ea6f60fc29
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Fixed cleaning and if_not_here_then_nowhere
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2024-11-08 21:39:02 +01:00 |
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d2d660f4e9
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Printed brute-forced sequenced was different from guessed, so it was useless
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2024-11-08 11:56:48 +01:00 |
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a444c5db1c
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Cleaning historic guess didn't check for -1
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2024-11-07 23:40:48 +01:00 |
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e86ba08846
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Implementation successfully got out of the header files
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2024-11-07 22:17:35 +01:00 |
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